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Eeomis
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« on: May 06, 2008, 12:09:12 PM » |
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Because of the many requests in the forums about how people should "build" their shaman, I have decided to put up a sticky about some of the general builds people tend to lean towards, as well as some of the more exotic builds. This is not an exhaustive list but it really gives a good base for understanding how each build performs.
Build Strategies
One of the most contested and argued about things in the Vanguard Shaman world is how to build your shaman. Some will disagree and some will agree with me, but I will go by what I have personally found to be the most viable builds, and some that are borderline. I will try to explain my position and explain how each of the builds can benefit you in some ways, while hurting you in others. There are basically three main builds that a Shaman can do that will make them a viable main healer for a group, which is their intended role in Vanguard. There are many ways to create a shaman but only a few main builds that a true, healing Shaman can go with. I will talk about the main builds first, and then go into specific builds for each Totem.
First off, in case I haven’t mentioned it enough before, Shaman are healers FIRST. Your main two stats in most cases are Wis and Vit. The actual amount of Vit you have doesn’t really matter. What does matter about your Vit stat is that it gives you at least 100% healing average. The higher this number the better but it seems that 120% or so is the average for a true healer build. I aim for 120% and then place points into, and get gear for other areas. After having said that….here we go.
~The Melee Based Shaman~
The melee based Shaman relies on damage from his weapons in combat. Shaman have the ability to use one hand blunt weapons, shields, 2 hand blunt weapons (mainly Great Mauls), and spears. Usually the best choice for a melee Shaman is a Great Maul (as of GU#4), but always consider a weapon’s stats, DPS, and speed when making the final choice. The best way to do this is by increasing Str through point distribution, gear, and racial stat bonuses. Dex will also raise your melee capabilities but only to a small degree compared to Str, because Dex only increases your ranged and critical hit chance. Str raises your outright dmg from melee combat, whether its from autoattack or a special attack. The races that give good bonuses to this stat are Lesser Giants, Thestran Barbarians, Orc, and Vulmane. Lesser Giants get three extra points allocated to Str every level. Thestran Barbarians and Orc get two extra points allocated to Str every level. Keep in mind that this “Melee Based Shaman” is still a healer first, but chooses to do his damage with weapons rather than spells. Therefore this Shaman will still Max Wis and Vit every level and place any extra allocation points into Str (Place 4 points every level into Wis and Vit and 2 points into Str if you are a non-Human race. If Human place 5 into Wis and Vit and 4 into Str). This should remain constant with your gear as well. If there is a choice between an armor piece with 10 Wis, 10 Vit and 6 Str you should choose that over an item that has 10 Wis, 10 Vit and 6 Int or an item with 10 Wis, 10 Vit and 6 Con. There are other stats that modify your melee damage but this build is focused on healing first with damage as a secondary role.
~The Nuke Based Shaman~
The nuke based Shaman relies on damage from his spells in combat. The best way to do this is by increasing Int through point distribution, gear, and racial stat bonuses. Wis will also raise your nuke capabilities but only because more Wis means more energy, and more energy means you can cast more spells. Int raises your outright damage from nuke combat. Spell damage focus does this as well. The only way to increase this stat is through gear. The only race that gives a bonus to Int, that can be a Shaman, is Goblin. The Goblin race gives one extra point to Int every level but a Human can actually tie the Goblin’s max Int stat (gear aside of course). Keep in mind that this “Nuke Based Shaman” is still a healer first, but chooses to do his damage with weapons rather than spells. Therefore this Shaman will still Max Wis and Vit every level and place any extra allocation points into Int (Place 4 points every level into Wis and Vit and 2 points into Int if you are a non-Human race. If Human place 5 into Wis and Vit and 4 into Int). This should remain constant with your gear as well. If there is a choice between an armor piece with 10 Wis, 10 Vit and 6 Int you should choose that over an item that has 10 Wis, 10 Vit and 6 Dex or an item with 10 Wis, 10 Vit and 6 Con. Also if you have a choice between an armor piece with 10 Wis, 10 Vit and 6 Int and an item with 10 Wis, 10 Vit and 6 Int and 35 Spell Damage Focus (I will refer to this as SDF from here on out) then you should choose the later. Here is a quick run down of whether SDF or Int is better for you. The "base" effect for intelligence, is 5.5 * level. That gives 100% effect, with no penalty, and no bonus. Meaning that you need 5.5 points, given by point allocation OR gear, put into Int to actually do 100% damage of your spell. If for instance I cast a level 25 spell, it will "cap" for effect with 450 int (25x18) and 250 (25x10) sdf. With all that said, for actual effect on your spells, 10 int = 24 sdf, at any level. So that if you have an item that has 10 Int and 24 SDF and an item that has 15 Int and zero SDF, the item with 10 Int and 24 SDF will be “better”.
10 Int and 24 SDF = 20 Int which is greater than 15 Int
Again though, this build is focused on healing first with damage as a secondary role.
~The "I Only Care About Healing" Based Shaman~
The Healer based Shaman relies on healing and having someone else doing the damage in combat. Because of this Shaman is generally someone that has a group every time he plays, he does not care about weapon or spell damage. However I would recommend using a one hand blunt weapon and a shield/focus item in this combo for added survivability. This build has a max Wis & Vit strategy as the others do and places any remaining points into Con. Although this generally doesn’t matter from levels 1 through 45, it will help a bit in the end game with added health and natural resists. (Place 4 points every level into Wis and Vit and 2 points into Con if you are a non-Human race. If Human place 5 into Wis and Vit and 4 into Con). I estimate that at lvl 50 these extra points will equal over 1000 hit points. This should remain constant with your gear as well. If there is a choice between an armor piece with 10 Wis, 10 Vit and 6 Con you should choose that over an item that has 10 Wis, 10 Vit and 6 Int or an item with 10 Wis, 10 Vit and 6 Dex. This is a path that is rarely followed because Shaman have a great ability to play solo. For this build I suggest a balanced race such as; Thestran Barbarians, Humans, Vulmane, or Qalian Barbarians. Something else that is very important for this build is the Healing Focus stat. Healing focus is similar to SDF in that it raises your maximum ability to do something; in this case it is your ability to heal. The same principles that I went over for SDF applies to Healing Focus. As for a Totem choice I would choose either Hayatet, for its increased energy regen, or Tuurgin for the Str/Con buffs, End regen, and off tank Bear pet.
Now for some Totem specific builds.........
Tuurgin Build
1. The Tuurgin Shaman leans towards a balanced build because of the abilities given to it. Because it does not do anything all that well many Tuurgin go with a max Wis & Vit build and place their extra points into either Str or Int, and some do 1 point into each. Realistically Int gives the biggest bang for the buck when it comes to DPS however, Str offers an increase in melee dps as well as a boost to block, which goes right long with the Tuurgin’s abilities of Con and mitigation buffs. 2. Another viable build is a Str, Dex, Wis build and balance it with Vit and HF gear. This will give a great melee based shaman that will still retain some average healing capabilities. 3. I have personally gone with Wis, Vit (up to 120% healing average), then Con with my Tuurgin. But then again I have a second set of complete melee gear for the occasion that I need to be either dps or off tank. 4. Yet another build is the full melee build which I will get into below.
Rakkurr Build
1. Rakkurr leans towards a melee based build because of the abilities it has. Many Rakkurr go with a max Wis & Vit build while placing any extra points into Int because of the bonus Int gives for spell based damage. Because of SDF the gains can be quite a bit higher than a Str build for melee. Personally I save all my energy for debuffs and heals so I have gone with Str as my 3rd stat choice. A problem many Rakkurr have run into is Endurance usage for their melee abilities. Because of this some Rakkurr use Int as their 3rd stat. 2. Another Rakuur build that is melee based is the Str, Vit, Wis build, which is a very capable opponent. 3. PvP based Rakuur have found a Dex, Int, Vit/wis build to be quite effective. Mainly keeping an enemy at range and using nukes and thrown spears to kill enemies.
Hayatet Build
Hayatet leans heavily towards a nuke based build because of the abilities it has. Most Hayatet go with a max Wis & Vit build while placing any extra points into Int because of the bonus Int gives for spell based damage. Some Hayatet take it a step further if they are a Goblin, having a naturally high Vit, and do a max Int & Wis build while placing any extra points into Vit. Loading up on Int and SDF gear can make the Hayatet a very devastating opponent. Personally I have a Goblin Hayatet and I have gone the route of maxing Wis & Int and placing any extra points into Vit. I also have light armor with Wis, Int, SDF gear.
“Other Builds”
This brief section has some of the more interesting builds possible that I have tried with the Shaman class.
~The Maximum DPS Nuke Based Shaman~
A maximum dps Shaman takes FULL advantage of all of the abilities he has that do damage. The main version I have seen of this maximizes Int, SDF, Wis, and Vit in that order. (I have seen a Shaman with Int, SDF, Str, Dex but because his patron was Hayatet he was unable to use his Str as well as a Rakkurr and therefore his Dex and Str stats were mostly wasted). This Shaman would most likely choose Hayatet as his Patron and a Goblin or Human for his race. All gear on this Shaman would most likely be “light” armor with caster stats. Your best bet for getting the best possible gear with these stats will be “Crafter Made” armor. You can get real nice medium armor with these stats made, but drops from mobs usually have caster OR shaman…not both sets of stats.
~The Maximum DPS Melee Based Shaman~
I actually have a Rakkurr with this build. Although it is quite fun and great for solo I would not suggest this build if you ever intend on being the only healer in a group. It will make for a…strained…experience. Rakkurr (could also do Tuurgin) for the Patron choice and either a Thestran Barbarian, Orc, or Lesser Giant for the racial choice. These races also have a racial bonus to Con which is a great bonus. Max Str, Con, Vit for point allocation and gear. Basically grab any ranger gear you can and get some good Wis jewelry. This build can actually be GREAT for adding DPS to a raid, given you have enough healers and are lacking some dps. When raid buffed you will notice the large amount of damage this build can produce....prepare for a nerf bat however as eventually this may not be possible.
Keep in mind that all of these builds are just templates. If your play style leans towards one more than another then use it. Don't think that one is better than the others because each really fills its own niche in the game world.
...discuss...
~Eeom
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